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Starfleet command 2 abandonware
Starfleet command 2 abandonware






starfleet command 2 abandonware starfleet command 2 abandonware

( Mostly, because I left the missiles in for older ships - was surprised that the same cutoff-date as for Federation-ships produced the distribution I wanted, namely more missile-ships for Klingons than for Federation. On a sidenote, Klingons are now changed to mostly photons, too Eh? *surprised*Įxcept for the K10R-retexture, I'd have considered it to be rather basic. Originally posted by MtZuul:That's quite the edit you managed to do there! The likes of which I haven't seen since the 2000's. the game will crash on mission-start ( at least if the ship with the change is in the mission, didn't test without ). If you do make changes there, the same will happen as if you added a ship, i.e. the third column ( if I counted correctly ). #2 - NEVER, EVER change the column with the designations ( F-CA and the likes ), i.e. #1 - Don't increase weapon per mount above 4, or else the game will crash when you try to fire them. :/Īnd two hints from what I just learned through experimenting : more interestinly, the bpvdata.ini in the same folder seems to contain the values they assigned to the different systems - although I'll have to think a bit more about how they added it up, the values in that file are WAY too high. Originally posted by MtZuul:Those other columns seem to be leftovers from whatever calculations and functions the devs used to come up with the ships' BPVs (I suspect they might have used a spreadsheet software like Excel to create the original file).








Starfleet command 2 abandonware